
Displacement map applied and used to create the bumps and grooves on the chair.

In photoshop I created a height map, roughness map, bump/normal map, and displacement map.


Full view of chair.


CAD CHALLENGE 2 - DESIGN, INNOVATION & SOCIETY STUDIO II CAD Challenge 2 tasked us with replicating the textures and displacement of the desk chair used in the studio. Building off of our learned Rhino3D knowledge, this assignment challenged us with the finer details of models and more advanced settings of the CAD program.
Displacement map applied and used to create the bumps and grooves on the chair.
In photoshop I created a height map, roughness map, bump/normal map, and displacement map.
Full view of chair.